2011-01-31

Global Game Jamming!

This weekend (28-30 January) I've participated in the Global Game Jam, the largest 48 hours game dev jam so far. It's been awesome, frustrating, funny, tiresome, stressing and a bit unhealthy. But I survived the ordeal and came out with a finished game, which I still find amazing.

Technology and engines have advanced so much and become so cheap (free as in "free beer"?) in the later years that it is possible to do quite a lot in very little time. This has increased the number of people willing to take part in such events, as well as the average know-how. The most beloved dev platforms seem to be Unity 3D and XNA. I was expecting some Unreal Engine projects, but none surfaced at my location. There were also no iPhone, Windows Phone 7 or Android, so Flash, Java and self-developed engines filled the minority ranks.

The game I worked in is No Ground Left, developed by a small team of two programmers and an artist. Since it was created in Unity, we have Windows and MacOS binaries (tested in Windows 7 and MacOS X). The complete package, including sources, is available from the previous link.
We also have a browser version of the game hosted on GGJ's servers. It has not been extensively tested and content streaming seems to cause some troubles, so you might prefer to try the full application. Also, Unity's Web Player is not as stable as I'd desire.
However, the web version, which was uploaded some hours later, includes an important bugfix and some menu improvements, so it is closer to a good version of the game.

Everything developed during the Global Game Jam 2011 is released under the Creative Commons Attribution-NonCommercial-ShareAlike license, so everyone is free to pick our game sources, change them significatively and distribute the results (for non-commercial purposes), as long as we are credited as the original authors.
I took advantadge of this license to include some professional music in the game. Especifically, I used three slightly and quickly modified cuts of Nine Inch Nail's The four of us are dying for the ambient music. Trent Reznor released that track's album, The Slip, with the exact same license GGJ required us to use, so everything fit perfectly.

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