2011-10-09

Running out of games to buy

Update (2011-12-14):  The way things are looking, STALKER 2 might finally include no "always connected" DRM protection at all. The dust is still setting, but GSC seems to have closed its offices. A sad day for Ukranian game developers and players all around, for sure. Please, guys, if you have the opportunity to finish the game, respect your clients and protect the game in a sane way.

Original post:

Today I have learnt that the next chapter in the STALKER (no more s.t.o.p.s., please) series will come with a little present: DRM requiring constant internet connection. Another thing I've learnt today is that I will not play that game. And that realization hurts, because I am a huge STALKER fan. I own the trilogy: Shadow of Chernobyl, Clear Sky and Call of Pripyat. The last two, I bought them on release date, and was proud of having supported GSC.
Why not buy STALKER 2? I will not accept been treated like a criminal by default, and I have already been bitten by this DRM stupidity. Clear Sky in Western Europe was distributed by Deep Silver, who slapped TAGES into it. TAGES, I found out, is incompatible with my DVD reader, and what did Deep Silver's support recommend? Get a new DVD. Haven't bought a Deep Silver product since, the same as I do with any company who betrays my trust.

But, sadly, during the last years my boycott list has grown non-stop. The videogame industry is becoming more and more unfriendly to its clients, constantly creating barriers between games and players: DRM, online passes, activations and even DRMed save games. The joy of playing is gone, replaced by the absurd requirement of registering, activating, checking the internet, writing codes and what not.
CEOs of the world: I am tired of all this. I don't see the point in giving money to your companies, when you only think of ways to make me pay full-price and give as little as you can in return. I refuse to ask for permission to play my games and I sure don't like having to rely on your servers, either.

After more than a decade of faithfully buying several games per month, I find my options limited, but not for lack of promising games, but for an excess of stupidity in the industry. I've gone from buying 3-4 games a month, even if I had no time to play them, to 1 or 2, with luck. And that average only holds because of independent developers and Good Old Games. For me videogame news are just a list of games I will not play, either because I am boycotting the company as a whole (Ubisoft), or because I find the security measures excesive (all the rest). And you read it right: not play. I won't even bother pirating the game, because I talk a lot about what I play to friends and acquaintances, and I will not give free advertisement to Ubisoft and company. You are not getting even an indirect sale from me.
Once DRM is removed, as happened with Mirror's Edge and Mass Effect, I'll gladly buy the game. But, most probably, by then I've already lost interest in the game and the publisher will have lost a sale.

Nowadays PC gaming is almost completely lost to me, and I fear that Valve's intentions to integrate Steamworks into PS3 releases will bring console games to the ground, too, as online passes are starting to do. If things keep going this way, I'll have to forget about playing, and bring books and movies back as my main hobbies.

And I won't feel sorry for any of the developers who forced me out of gaming.

2011-10-06

League of Legends Dominion: impressions

For those not in the know, Riot just released a new 5v5 game mode for League of Legends. It's selling point is that it is based on control points, rather than base defense and lane control, and offers a faster paced experience.

Short introduction

In Dominion each team base starts with 500 energy points and, each second, the team controlling more towers removes as many points from the rival's energy as the difference in controlled points. In order to make things interesting faster, Heroes start at level 3 and with enough currency for a couple of items, experience and gold are much easier to obtain and almost every fight is to death, especially the first encounters. This is because the time spent dead has been drastically reduced, to ensure players are more aggresive.

Is it any good?

It is fun, that's for sure. A match consists of 20 minutes of running around, attacking, defending bases, chasing and escaping, with the tide of battle changing easily. So easily that most games are won by very close margins. I have even lost a game to a team with only 1 point remaining.
But all this tension is continuous, without a pause or moment for reflection. While dead, you barely have time to look for your next item and buy it. There's no sense of progression, narrative or strategy, because all actions are more imrpovised than thought out. In this stressful environment communication is too difficult, to the extent that almost noone speaks more than monosillables. Also, the absence of secondary objectives, like guarding Baron Nashor's lair in the classic 5v5 map, takes away from the experience.

In the end, after a battle in Dominion, little more than the result is left. Each encounter in Summoner's Rift, on the other hand, feels like a story in which you evaluated your opponents and tried to counter their strengths, coordinating with your allies*. Also, since death is a lot more relevant, you learn to fear those characters which kill you in a breeze (Annie, Kata, hello!).
Like in narrative, the ideal is to introduce rest periods after moments of great tension, so the player can take a breath before going head first into the next fray. The tension must also go in crescendo, after each pause. This way, each new peak of excitement feels more pronounced**.
On the contrary, when exposed to constant action, as in Dominion, every new encounter is treated by the brain as the same thing, eventually losing part of its interest. If Dominion matches where any longer, it would soon become tiresome. Riot did well keeping things under 25 minutes, but even at that lenght I still get tired of this game mode.

Conclusion

Maybe Riot will some day manage to add extra depth to its new child, but until then it will probably remain a distraction from repetition. Its advantadge is that rival DotAs don't have a secondary game mode to break the monotony, once the competition from Valve and Blizzard arrives.
LoL's best card, its extremely wide and varied hero roster, might not be enough to fend of the attacks by itself.

However, I am not convinced that Dominion will save LoL from Valve and Blizzard's attempts at stealing its market share. The genre has a small fan base and big companies can do a lot of damage to Riot, through advertisement and simple brand awareness.


* Of course, there is always a black sheep who only complains about the noobity of the team. Welcome to the sad reality of online societies.

** Check Schell's The Art of Game Design for more about narrative in videogames. Or any good book about narrative, actually.