2012-10-10

Game Design Challenge: Wii U

This is probably the fastest GDC submission I've sent. From inception to emailing in barely 90 minutes. And, surprisingly, I'm quite proud of it. Still, I can't avoid thinking I've seen a very similar idea somewhere. EVE: Dust 514? Somehow, but not quite. Nintendoland? I didn't know much about it until 20 minutes ago. Sanctum? Iron Brigade/Trenched? These focus more on the tower defence side of things.
Anyway, meet Squad Action

Squad Action: Working Title

SA:WT is a hybrid DOTA/RTS multiplayer game for Wii U which takes advantadge of the console's online platform and varied controller possibilities.

Teams of 2 or 3 players work together to destroy the enemy base while keeping theirs safe. Each team will count with one commander and one or two ground troops.
The commander surveys the battle ground using the Wii U Gamepad and its touch enabled screen in RTS fashion.
The soldiers play in the main TV screen, FPS style, using a WiiMote and Nunchuck. They will traverse the combat area fighting the rival players and structures.
In local games the TV screen can be split up to four times to accomodate 2 full teams (plus two Gamepads), while online teams can play from different locations and screens.

Resources are collected by soldiers while alive, at a rate of one unit per second (main advantadge of killing enemies), defeating enemy troops or buildings and disabling the enemy commander's droid. Most of the resources collected are sent to the team account and a small part is kept for personal use.
Ground troops can return to the base to buy basic equipment and heal, but they cannot upgrade their loadout. The commander can offer equipement recommendations and loan part of the team resources to a player, so she can acquire equipment out of her reach. These loans would be later discounted from the players' collected resources, trading a short term advantadge for future income problems.

Options available to the commander:
- Build gates, sensors or turrets in their half of the map.
- Upgrade soldiers' armour and weapons.
- Buy and drop temporal buffs almost anywhere on the map, which can be picked by allies or enemies.
- Place warnings or attack signals on the map. In local games these can be seen by the enemy!
- Browse available equipment and mark recommendations.
- Loan resources to team members.
- Deploy a remote controlled droid.

Remote droids are controlled from a FPS perspective in the Gamepad display. They have limited combat capabilities but are the only way to build the most powerful structures, repair damaged equipment or resurrect team members before their respawn time arrives. However, while the bot is deployed the commander can do nothing else and, should the bot be destroyed, they'd be unable to play for 15 seconds, or up to a minute late into a match. The bots can self-destruct without penalty, but it takes 10 seconds until the sequence completes, during which the robot cannot move and is open to enemy attacks.
The bot can also transform into a stationary turret atop the team's base core. These turrets are very powerful and provide extra protections to nearby allies, but turn slowly and if destroyed will damage the base noticeably.

The winning team will be the first to destroy the enemy base or reach a set amount of resources, depending on game/map type.

Update: SA:WT is one of this month's highlighted entries! I'm glad that someone has enjoyed my idea. One more for the list of pending projects!

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